In Marvel Future Revolution, Captain America is considered the best of the launch characters, and it’s easy to understand why when you see him in action. The Cap is a defence-focused tank that withstands damage the others only dream of. You need only check our Marvel Future Revolution tier list to see where the rest stack up.
Not only that though, but the best Marvel Future Revolution Captain America build causes his attack to increase along with his defence, meaning he’s not too shabby at dishing damage back. Couple that with an ultimate that hits like a truck, group buffs that help keep everyone alive, and the ability to self-heal with every attack, and it’s kind of hard to find a good reason not to play Cap.
Well, aside from the fact that he’s only one of two heroes that doesn’t fly. It’s kind of a bummer running from boss-to-boss while your allies soar through the skies. Still, if you’re determined to take up the shield, we’ve put together an excellent guide to the best Marvel Future Revolution Captain America build, including a breakdown of his skills, and the best outfits, badges, omega cards, potential, specialisations, and more.
Marvel Future Revolution Captain America Before we kick off, I’d like to credit the excellent TonyBingGaming, whose guide series on Marvel Future Revolution is well worth a watch.
The channel really knows its stuff, and we’ve dropped a video to the super-helpful Captain America video below. Make sure to like it and subscribe to the channel for future content on MFR.
Marvel Future Revolution Captain America skills Combat Proficiency
One-Two Punch Power-Up Punch Disruptive Strike Tumbling Kick
Class: Hand-to-hand Combat Damage: 257% Cooldown: 14.4s Stamina: 26 Guard Break: Low Special effects: knockback
Class: Hand-to-hand Combat Damage: 519% Cooldown: 14.4s Stamina: 26 Guard Break: Low Special effects: knockback
Class: Hand-to-hand Combat Damage: 325% Cooldown: 9.9s Stamina: 20 Guard Break: High Special effects: knockback
Class: Hand-to-hand Combat Damage: 244% Cooldown: 15.1s Stamina: 20 Guard Break: Low Special effects: knockback
Promise of Victory
Shield Slam Victorious Leap Shield Chain Strike Bulwark Breaker
Class: Vibranium Release Damage: 156% Cooldown: 7.5s Stamina: 12 Guard Break: Medium Special effects: knockdown
Class: Vibranium Release Damage: 306% Cooldown: 12s Stamina: 24 Guard Break: Highest Special effects: knockdown
Class: Vibranium Release Damage: 400% Cooldown: 20.8s Stamina: 27 Guard Break: High Special effects: bleed, knockdown
Class: Vibranium Release Damage: 488% Cooldown: 26.6s Stamina: 33 Guard Break: High Special effects: knockdown
Unbreakable Will
Shield of Courage Shield Impact Neutralization Subdue
Class: Vibranium Release Damage: 143% Cooldown: 8.2s Stamina: 11 Guard Break: Medium Special effects: stuns
Class: Vibranium Release Damage: 543% Cooldown: 19.2s Stamina: 28 Guard Break: Medium Special effects: decreases damage received, knockback
Class: Vibranium Release Damage: 208% Cooldown: 9.5s Stamina: 14 Guard Break: High Special effects: removes buffs
Class: Vibranium Release Damage: 660% Cooldown: 25.7s Stamina: 32 Guard Break: Medium Special effects: knockdown
Spearhead
Lead the Charge Go the Distance Forefront Forward Resolution
Class: Shield Absorption Damage: 208% Cooldown: 6.7s Stamina: 13 Guard Break: Medium Special effects: knockback
Class: Shield Absorption Damage: 472% Cooldown: 13.1s Stamina: 26 Guard Break: High Special effects: knockback
Class: Shield Absorption Damage: 633% Cooldown: 16.7s Stamina: 31 Guard Break: Medium Special effects: knockback
Class: Shield Absorption Damage: 388% Cooldown: 18.1s Stamina: 26 Guard Break: Highest Special effects: knockdown
Sentinel of Liberty
High Speed Spin Pulverization Vortex Line of Fire Indomitability
Class: Shield Absorption Damage: 409% Cooldown: 9.8s Stamina: 20 Guard Break: Medium
Class: Shield Absorption Damage: 735% Cooldown: 17.6s Stamina: 35 Guard Break: Medium Special effects: drags
Class: Shield Absorption Damage: 548% Cooldown: 14.5s Stamina: 29 Guard Break: Medium Special effects: knockback, bleed
Class: Vibranium Damage: 1,051% Cooldown: 35.3s Stamina: 35 Guard Break: High Special effects: knockdown
Captain’s Leadership
Captain’s Command Captain’s Resolution Captain’s Provocation Captain’s Patience
Class: Assist Effect: DEF +25.2% Duration: 10s Cooldown: 23.5s Stamina: 22
Class: Assist Effect: Recovers 20.16% HP, increases HP recovery by 22.68% Duration: 10s Cooldown: 35.2s Stamina: 27
Class: Assist Effect: Provokes, decreases DMG by 37.8% Duration: 6s Cooldown: 35s Stamina: 30
Class: Assist Effect: Creates a barrier equal to 22.68% of max HP Duration: 10s Cooldown: 40.1s Stamina: 27
Reporting For Duty
Shield Ricochet Vibration Rebound Shield Slice Precise Attack
Class: Shield Absorption Damage: 149% Cooldown: 10.2s Stamina: 23 Guard Break: High Special effects: decreases enemy DEF by 18.88% for 5s
Class: Shield Absorption Damage: 297% Cooldown: 16s Stamina: 23 Guard Break: High Special effects: deals double guard damage to flying enemies
Class: Shield Absorption Damage: 322% Cooldown: 9.3s Stamina: 19 Guard Break: Low Special effects: bleeds
Class: Shield Absorption Damage: 401% Cooldown: 20.7s Stamina: 27 Guard Break: Medium Special effects: knockdown, decreases enemy DEF by 18.88% for 5s
Hero’s Duty
Heroic Rage Breakthrough Mighty Combo Unerring Blow
Class: Hand-to-hand Combat Damage: 361% Cooldown: 9.6s Stamina: 20 Guard Break: Medium
Class: Hand-to-hand Combat Damage: 632% Cooldown: 16.7s Stamina: 33 Guard Break: Highest Special effects: knockback
Class: Hand-to-hand Combat Damage: 799% Cooldown: 19.1s Stamina: 36 Guard Break: Medium
Class: Hand-to-hand Combat Damage: 409% Cooldown: 24.1s Stamina: 31 Guard Break: High Special effects: knocks enemy airborne
Marvel Future Revolution Captain America outfits Given that you have to do the time for your endgame outfit, we’re going to split our recommendation into levelling and regional. That way, you can still perform well while levelling.
Leveling outfits It’s going to take some time to get your endgame set (see below) so it’s worthwhile levelling a set separately while you work your way to max level. It’s not even a waste of resources, as you can use it as fodder to enhance your endgame set when you get it.
The set we’d highly recommend using as your levelling set is World War II, which boosts Sentinel of Liberty, the best Vibration Release skill. In fact, given that this is the exact bonus you get from the regional set, minus the flexibility to use other Vibration Release skills (which you won’t anyway) means you don’t necessarily need to upgrade from this to your regional if you don’t want to.
Secret Wars is a decent alternative if you’d rather focus on survivability over damage, given that it boosts your Captain’s Leadership buff. It’s also a great support option, as your Captain’s Leadership skill also buffs allies.
Outfit 2 set bonus 3 set bonus 4 set bonus
Modern Def +5.7% HP +8.7% Basic Attacks +6
Secret Wars Def +5.7% HP +8.7% Captain’s Leadership +6
Age of X Def +5.7% ATK +8.7% Reporting for Duty +6
Civil War II Def +5.7% HP +8.7% Reporting for Duty +6
US Agent Def +5.7% HP +8.7% Spearhead +6
Secret Empire Def +5.7% HP +8.7% Combat Proficiency +6
World War II Def +5.7% HP +8.7% Sentinel of Liberty +6
S.H.I.E.L.D. Director Def +5.7% HP +8.7% A Hero’s Duty +6
Endgame Def +5.7% Unbreakable Will +6 Basic Attacks +6
Savage Shadowland Dodge Rate +7.6% Super Villain DMG +17.4% Hand-to-Hand Combat Class +6
Endgame/regional outfits When you’ve hit the level cap, you generally want to get your hands on a regional set, which is themed on one of the five locations you visit while levelling in Marvel Future Revolution.
Captain America’s best is undoubtedly the Midgardia set, which boosts your most powerful Vibranium Release skills. This is where the bulk of your non-ultimate damage comes from.
Having said that, New Stark City is no slouch. Cap’s ultimate is one of the most powerful in the game, and having an additional six levels is non-too shabby. Bear in mind, that you don’t use your ult as much as your Vibranium Release, so you’ll probably get more mileage out of Midgardia.
Outfit 2 set bonus 3 set bonus 4 set bonus
New Stark City Def +5.7% HP +8.7% Ultimate skill +6
Hydra Empire Def +5.7% HP +8.7% Assistance class +6
Xandearth Def +5.7% HP +8.7% Assistance +6
Midgardia Def +5.7% HP +8.7% Vibration Release +6
Sakaar Def +5.7% HP +8.7% Hand-to-hand combat +6
Marvel Future Revolution Captain America badges While levelling, Badges are an easy choice: use the highest-levelled ‘Blitz’ set that you currently have available to you. Just in case you’re unaware, Blitz is a team mode that pits you against various Marvel bosses, and rewards some incredible badges for defeating them.
As soon as you access the Dark Zone though, you’re going to want to focus on a particular Badge set. We recommend the following:
Set 2 set bonus 3 set bonus 4 set bonus
Universal Domination DEF +282 +610 +938
Lord of the Desert ATK +282 +611 +939
Towering Tyrant HP +2,817 HP +6,104 HP +9,390
Omega War (PVP only) PVP DMG + 4,073 PVP DMG +8,825 PVP DMG +13,576
Universal Domination is, without a doubt, the best for Cap, as he gets a boost to attack based on his defence, and is generally right in the thick of battle, so could really use the defence.
Having said that, support specialists could consider Towering Tyrant, which will boost the barrier Cap and his teammate’s receive from Captain’s Patience.
Lord of the Desert is for those that just want to go full attack Cap, while Omega War is a great set for PVP enthusiasts.
MARVEL FUTURE REVOLUTION Captain America omega cards The Omega Cards set you aim for is dependent on how much you plan to spend in Marvel Future Revolution. Omega Cards are an enormous money sink though, as you have to pull for the sets gacha style. As a result, we don’t recommend doing this, and would instead opt for some of these terrific F2P sets below.
Set Stat boosts 2 set bonus 4 set bonus
Midgardia #4
ATK: 7.2% DEF: 7.2% HP: 7.2% CRIT DMG: 28.7%
CRIT DMG: 17.35% CRIT RATE: 8.12%
Hydra Empire #2
ATK: 7.2% CRIT DMG: 28.7% HP: 7.2% Cooldown decrease: 7.2%
ATK +4.35% DEF +6.09%
New Stark City #2
Hit: +14.4% ATK: 7.2% DEF: 7.2% Super Villain DMG: 14.4%
DEF +4.35% HP +6.09%
Dark Zone #3
Villain DMG 14.4% CRIT DMG 28.7% DEF Pierce 9.6% Super Villain DMG 14.4%
ATK +4.35% Total DMG +6.09%
Some nice options here, and you can’t really go wrong with any of them. Midgardia #4 is a nice, balanced set that boosts your damage, defence, and HP, alongside an enormous boost to CRIT DMG, which could result in some crazy Ultimates and Vibration Releases.
Hydra is purely about boosting your core stats, while also giving you a small improvement to cooldown speed, while New Stark City #2 is a really interesting option that gives you a lot of defence, which translates into damage, while also enormously boosting the damage you deal to bosses.
Dark Zone #3 is possibly the optimal set for endgame PVE though, providing an absolutely insane boost in damage. It does lack the defensive bonuses from other sets though, as well as a HP boost.
MARVEL FUTURE REVOLUTION CAPTAIN AMERICA specialisations Specialisations unlock at level 70, and provide you with a series of talents that you can equip to alter the way that you play as Cap. There are three trees with four talents each, and you can only equip four of them at once:
Tactics specialisations
Talent Effect
Regroup 50% chance to absorb 20% more vibration when using a Shield Absorption skill
Willpower Increases guard gauge recovery by 45% when guard is broken
Passion Absorbs 3% DMG dealt as HP
Unyielding Will Increases HP recovery by 37.5% when HP is 30% or below
Combat specialisations
Talent Effect
Vanguard Converts 20% of DEF into ATK
Bravery Increases DMG of next skill within 6s of using a Hand-to-Hand skill by 30%
Dominator Increases Hand-to-Hand skill DMG by 20%
Spot Weakness Increases DMG to bleeding targets by 30%
Shield specialisations
Talent Effect
Charisma Decreases DMG received from nearby targets by 15%
Battle Preperation Increases DEF by 20% for 7s after using a cure
Situation Assessment Decreases debuff duration by 45%
Sharp Shield Increases guard damage by 28% for 10s when using a Vibranium Release skill
The talents we recommend everyone use include:
Passion Vanguard Spot Weakness
This gives you incredible passive heal, and an enormous boost to attack damage – particularly against opponents suffering from bleed.
As for your final spot, you’ve got a few options. Regroup is great for builds that use a low-cooldown Vibration Release skill, while Unyielding Will and Situation Assessment are great niche options for really challenging situations.
Bravery is a great option for those looking to add more damage to their build, though we’d recommend primarily using it when not on auto-play. This means you can time your Ultimate or Vibration Release to benefit from that 30% DMG boost. Finally, when soloing or auto-playing, Charisma is a nice talent to slot in for a passive DEF increase.
Marvel Future Revolution Captain America potential The potential system provides you with access to an instant stat boost for Cap, and is pretty straightforward in how we build it. Technically, you can max out Cap’s potential, but that would require throwing lots of real cash at the game. This might change in time, if Netmarble provides us with easier access to reports, the currency used to upgrade potential, but right now it’s in short supply.
Basically, you want to boost your three core stats:
ATK DEF HP
That means maxing out all stat bonuses for the first tree, Overflowing Energy II in the first tree, Shield Training II for the third, and Shield Training III for the fourth. After that, it’s sort of up to you. HP Recovery will help keep your health topped up, Guard Damage Decrease will keep your guard up longer, and Status Effect Resistance speaks for itself.
Marvel Future Revolution Captain America build And now we come to the section you’ve been waiting for: the build itself. Here’s everything you need to know in a simple table.
Equipment Best choices
Specialisation Passion, Vanguard, Spot Weakness, Bravery
Skills Captain’s Patience, Forefront, Line of Fire, Mighty Combo, Indomitability
Outfit World War II, Midgardia
Battle badges Universal Domination
Potential DEF, ATK, HP
Omega cards New Stark City #2, Hydra Empire #2, Midgardia #4
And there we have it – everything you need to know to build the perfect Captain America. If you’re after something different to play, check out our picks for the best mobile RPGs here.
In Marvel Future Revolution, Captain America is considered the best of the launch characters, and it’s easy to understand why when you see him in action. The Cap is a defence-focused tank that withstands damage the others only dream of. You need only check our Marvel Future Revolution tier list to see where the rest stack up.
Not only that though, but the best Marvel Future Revolution Captain America build causes his attack to increase along with his defence, meaning he’s not too shabby at dishing damage back. Couple that with an ultimate that hits like a truck, group buffs that help keep everyone alive, and the ability to self-heal with every attack, and it’s kind of hard to find a good reason not to play Cap.
Well, aside from the fact that he’s only one of two heroes that doesn’t fly. It’s kind of a bummer running from boss-to-boss while your allies soar through the skies. Still, if you’re determined to take up the shield, we’ve put together an excellent guide to the best Marvel Future Revolution Captain America build, including a breakdown of his skills, and the best outfits, badges, omega cards, potential, specialisations, and more.
Before we kick off, I’d like to credit the excellent TonyBingGaming, whose guide series on Marvel Future Revolution is well worth a watch.
Marvel Future Revolution Captain America skills
Combat Proficiency
One-Two Punch Power-Up Punch Disruptive Strike Tumbling Kick
Class: Hand-to-hand Combat Damage: 257% Cooldown: 14.4s Stamina: 26 Guard Break: Low Special effects: knockback
Class: Hand-to-hand Combat Damage: 519% Cooldown: 14.4s Stamina: 26 Guard Break: Low Special effects: knockback
Class: Hand-to-hand Combat Damage: 325% Cooldown: 9.9s Stamina: 20 Guard Break: High Special effects: knockback
Class: Hand-to-hand Combat Damage: 244% Cooldown: 15.1s Stamina: 20 Guard Break: Low Special effects: knockback
Promise of Victory
Shield Slam Victorious Leap Shield Chain Strike Bulwark Breaker
Class: Vibranium Release Damage: 156% Cooldown: 7.5s Stamina: 12 Guard Break: Medium Special effects: knockdown
Class: Vibranium Release Damage: 306% Cooldown: 12s Stamina: 24 Guard Break: Highest Special effects: knockdown
Class: Vibranium Release Damage: 400% Cooldown: 20.8s Stamina: 27 Guard Break: High Special effects: bleed, knockdown
Class: Vibranium Release Damage: 488% Cooldown: 26.6s Stamina: 33 Guard Break: High Special effects: knockdown
Unbreakable Will
Shield of Courage Shield Impact Neutralization Subdue
Class: Vibranium Release Damage: 143% Cooldown: 8.2s Stamina: 11 Guard Break: Medium Special effects: stuns
Class: Vibranium Release Damage: 543% Cooldown: 19.2s Stamina: 28 Guard Break: Medium Special effects: decreases damage received, knockback
Class: Vibranium Release Damage: 208% Cooldown: 9.5s Stamina: 14 Guard Break: High Special effects: removes buffs
Class: Vibranium Release Damage: 660% Cooldown: 25.7s Stamina: 32 Guard Break: Medium Special effects: knockdown
Spearhead
Lead the Charge Go the Distance Forefront Forward Resolution
Class: Shield Absorption Damage: 208% Cooldown: 6.7s Stamina: 13 Guard Break: Medium Special effects: knockback
Class: Shield Absorption Damage: 472% Cooldown: 13.1s Stamina: 26 Guard Break: High Special effects: knockback
Class: Shield Absorption Damage: 633% Cooldown: 16.7s Stamina: 31 Guard Break: Medium Special effects: knockback
Class: Shield Absorption Damage: 388% Cooldown: 18.1s Stamina: 26 Guard Break: Highest Special effects: knockdown
Sentinel of Liberty
High Speed Spin Pulverization Vortex Line of Fire Indomitability
Class: Shield Absorption Damage: 409% Cooldown: 9.8s Stamina: 20 Guard Break: Medium
Class: Shield Absorption Damage: 735% Cooldown: 17.6s Stamina: 35 Guard Break: Medium Special effects: drags
Class: Shield Absorption Damage: 548% Cooldown: 14.5s Stamina: 29 Guard Break: Medium Special effects: knockback, bleed
Class: Vibranium Damage: 1,051% Cooldown: 35.3s Stamina: 35 Guard Break: High Special effects: knockdown
Captain’s Leadership
Captain’s Command Captain’s Resolution Captain’s Provocation Captain’s Patience
Class: Assist Effect: DEF +25.2% Duration: 10s Cooldown: 23.5s Stamina: 22
Class: Assist Effect: Recovers 20.16% HP, increases HP recovery by 22.68% Duration: 10s Cooldown: 35.2s Stamina: 27
Class: Assist Effect: Provokes, decreases DMG by 37.8% Duration: 6s Cooldown: 35s Stamina: 30
Class: Assist Effect: Creates a barrier equal to 22.68% of max HP Duration: 10s Cooldown: 40.1s Stamina: 27
Reporting For Duty
Shield Ricochet Vibration Rebound Shield Slice Precise Attack
Class: Shield Absorption Damage: 149% Cooldown: 10.2s Stamina: 23 Guard Break: High Special effects: decreases enemy DEF by 18.88% for 5s
Class: Shield Absorption Damage: 297% Cooldown: 16s Stamina: 23 Guard Break: High Special effects: deals double guard damage to flying enemies
Class: Shield Absorption Damage: 322% Cooldown: 9.3s Stamina: 19 Guard Break: Low Special effects: bleeds
Class: Shield Absorption Damage: 401% Cooldown: 20.7s Stamina: 27 Guard Break: Medium Special effects: knockdown, decreases enemy DEF by 18.88% for 5s
Hero’s Duty
Heroic Rage Breakthrough Mighty Combo Unerring Blow
Class: Hand-to-hand Combat Damage: 361% Cooldown: 9.6s Stamina: 20 Guard Break: Medium
Class: Hand-to-hand Combat Damage: 632% Cooldown: 16.7s Stamina: 33 Guard Break: Highest Special effects: knockback
Class: Hand-to-hand Combat Damage: 799% Cooldown: 19.1s Stamina: 36 Guard Break: Medium
Class: Hand-to-hand Combat Damage: 409% Cooldown: 24.1s Stamina: 31 Guard Break: High Special effects: knocks enemy airborne
Class: Hand-to-hand Combat
Damage: 257%
Cooldown: 14.4s
Stamina: 26
Guard Break: Low
Special effects: knockback
Class: Hand-to-hand Combat
Damage: 519%
Cooldown: 14.4s
Stamina: 26
Guard Break: Low
Special effects: knockback
Class: Hand-to-hand Combat
Damage: 325%
Cooldown: 9.9s
Stamina: 20
Guard Break: High
Special effects: knockback
Class: Hand-to-hand Combat
Damage: 244%
Cooldown: 15.1s
Stamina: 20
Guard Break: Low
Special effects: knockback
Class: Vibranium Release
Damage: 156%
Cooldown: 7.5s
Stamina: 12
Guard Break: Medium
Special effects: knockdown
Class: Vibranium Release
Damage: 306%
Cooldown: 12s
Stamina: 24
Guard Break: Highest
Special effects: knockdown
Class: Vibranium Release
Damage: 400%
Cooldown: 20.8s
Stamina: 27
Guard Break: High
Special effects: bleed, knockdown
Class: Vibranium Release
Damage: 488%
Cooldown: 26.6s
Stamina: 33
Guard Break: High
Special effects: knockdown
Class: Vibranium Release
Damage: 143%
Cooldown: 8.2s
Stamina: 11
Guard Break: Medium
Special effects: stuns
Class: Vibranium Release
Damage: 543%
Cooldown: 19.2s
Stamina: 28
Guard Break: Medium
Special effects: decreases damage received, knockback
Class: Vibranium Release
Damage: 208%
Cooldown: 9.5s
Stamina: 14
Guard Break: High
Special effects: removes buffs
Class: Vibranium Release
Damage: 660%
Cooldown: 25.7s
Stamina: 32
Guard Break: Medium
Special effects: knockdown
Class: Shield Absorption
Damage: 208%
Cooldown: 6.7s
Stamina: 13
Guard Break: Medium
Special effects: knockback
Class: Shield Absorption
Damage: 472%
Cooldown: 13.1s
Stamina: 26
Guard Break: High
Special effects: knockback
Class: Shield Absorption
Damage: 633%
Cooldown: 16.7s
Stamina: 31
Guard Break: Medium
Special effects: knockback
Class: Shield Absorption
Damage: 388%
Cooldown: 18.1s
Stamina: 26
Guard Break: Highest
Special effects: knockdown
Class: Shield Absorption
Damage: 409%
Cooldown: 9.8s
Stamina: 20
Guard Break: Medium
Class: Shield Absorption
Damage: 735%
Cooldown: 17.6s
Stamina: 35
Guard Break: Medium
Special effects: drags
Class: Shield Absorption
Damage: 548%
Cooldown: 14.5s
Stamina: 29
Guard Break: Medium
Special effects: knockback, bleed
Class: Vibranium
Damage: 1,051%
Cooldown: 35.3s
Stamina: 35
Guard Break: High
Special effects: knockdown
Class: Assist
Effect: DEF +25.2%
Duration: 10s
Cooldown: 23.5s
Stamina: 22
Class: Assist
Effect: Recovers 20.16% HP, increases HP recovery by 22.68%
Duration: 10s
Cooldown: 35.2s
Stamina: 27
Class: Assist
Effect: Provokes, decreases DMG by 37.8%
Duration: 6s
Cooldown: 35s
Stamina: 30
Class: Assist
Effect: Creates a barrier equal to 22.68% of max HP
Duration: 10s
Cooldown: 40.1s
Stamina: 27
Class: Shield Absorption
Damage: 149%
Cooldown: 10.2s
Stamina: 23
Guard Break: High
Special effects: decreases enemy DEF by 18.88% for 5s
Class: Shield Absorption
Damage: 297%
Cooldown: 16s
Stamina: 23
Guard Break: High
Special effects: deals double guard damage to flying enemies
Class: Shield Absorption
Damage: 322%
Cooldown: 9.3s
Stamina: 19
Guard Break: Low
Special effects: bleeds
Class: Shield Absorption
Damage: 401%
Cooldown: 20.7s
Stamina: 27
Guard Break: Medium
Special effects: knockdown, decreases enemy DEF by 18.88% for 5s
Class: Hand-to-hand Combat
Damage: 361%
Cooldown: 9.6s
Stamina: 20
Guard Break: Medium
Class: Hand-to-hand Combat
Damage: 632%
Cooldown: 16.7s
Stamina: 33
Guard Break: Highest
Special effects: knockback
Class: Hand-to-hand Combat
Damage: 799%
Cooldown: 19.1s
Stamina: 36
Guard Break: Medium
Class: Hand-to-hand Combat
Damage: 409%
Cooldown: 24.1s
Stamina: 31
Guard Break: High
Special effects: knocks enemy airborne
Given that you have to do the time for your endgame outfit, we’re going to split our recommendation into levelling and regional. That way, you can still perform well while levelling.
It’s going to take some time to get your endgame set (see below) so it’s worthwhile levelling a set separately while you work your way to max level. It’s not even a waste of resources, as you can use it as fodder to enhance your endgame set when you get it.
Endgame/regional outfits
When you’ve hit the level cap, you generally want to get your hands on a regional set, which is themed on one of the five locations you visit while levelling in Marvel Future Revolution.
While levelling, Badges are an easy choice: use the highest-levelled ‘Blitz’ set that you currently have available to you. Just in case you’re unaware, Blitz is a team mode that pits you against various Marvel bosses, and rewards some incredible badges for defeating them.
Universal Domination is, without a doubt, the best for Cap, as he gets a boost to attack based on his defence, and is generally right in the thick of battle, so could really use the defence.
The Omega Cards set you aim for is dependent on how much you plan to spend in Marvel Future Revolution. Omega Cards are an enormous money sink though, as you have to pull for the sets gacha style. As a result, we don’t recommend doing this, and would instead opt for some of these terrific F2P sets below.
ATK: 7.2%
DEF: 7.2%
HP: 7.2%
CRIT DMG: 28.7%
ATK: 7.2%
CRIT DMG: 28.7%
HP: 7.2%
Cooldown decrease: 7.2%
Hit: +14.4%
ATK: 7.2%
DEF: 7.2%
Super Villain DMG: 14.4%
Villain DMG 14.4%
CRIT DMG 28.7%
DEF Pierce 9.6%
Super Villain DMG 14.4%
Some nice options here, and you can’t really go wrong with any of them. Midgardia #4 is a nice, balanced set that boosts your damage, defence, and HP, alongside an enormous boost to CRIT DMG, which could result in some crazy Ultimates and Vibration Releases.
Specialisations unlock at level 70, and provide you with a series of talents that you can equip to alter the way that you play as Cap. There are three trees with four talents each, and you can only equip four of them at once:
Talent Effect
Regroup 50% chance to absorb 20% more vibration when using a Shield Absorption skill
Willpower Increases guard gauge recovery by 45% when guard is broken
Passion Absorbs 3% DMG dealt as HP
Unyielding Will Increases HP recovery by 37.5% when HP is 30% or below
Combat specialisations
Talent Effect
Vanguard Converts 20% of DEF into ATK
Bravery Increases DMG of next skill within 6s of using a Hand-to-Hand skill by 30%
Dominator Increases Hand-to-Hand skill DMG by 20%
Spot Weakness Increases DMG to bleeding targets by 30%
Shield specialisations
Talent Effect
Charisma Decreases DMG received from nearby targets by 15%
Battle Preperation Increases DEF by 20% for 7s after using a cure
Situation Assessment Decreases debuff duration by 45%
Sharp Shield Increases guard damage by 28% for 10s when using a Vibranium Release skill
The talents we recommend everyone use include:
This gives you incredible passive heal, and an enormous boost to attack damage – particularly against opponents suffering from bleed.
The potential system provides you with access to an instant stat boost for Cap, and is pretty straightforward in how we build it. Technically, you can max out Cap’s potential, but that would require throwing lots of real cash at the game. This might change in time, if Netmarble provides us with easier access to reports, the currency used to upgrade potential, but right now it’s in short supply.
That means maxing out all stat bonuses for the first tree, Overflowing Energy II in the first tree, Shield Training II for the third, and Shield Training III for the fourth. After that, it’s sort of up to you. HP Recovery will help keep your health topped up, Guard Damage Decrease will keep your guard up longer, and Status Effect Resistance speaks for itself.
And now we come to the section you’ve been waiting for: the build itself. Here’s everything you need to know in a simple table.
And there we have it – everything you need to know to build the perfect Captain America. If you’re after something different to play, check out our picks for the best mobile RPGs here.